Laura Bisbe - Portfolio

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A museum pass to an immersive and customised experience

Eaves is a unique museum pass that offers an immersive experience tailored to your presence. Our aim is to deepen your time at the museum by enhancing the auditive context and minimizing the amount of reading of plaques and visual cues. This allows you to use all of your visual energy on sensing your surroundings, bringing you closer to the art, the artist, and the exhibitions.

With Eaves, you have the opportunity to set up your expectations and ambitions at the start of your visit, ensuring that you get the most out of your experience. Eaves will guide you through the exhibitions and the museum's architecture, while providing you with information on the pieces that intrigue you. At the end of your visit, you'll receive a summary and a condensed version of your experience, allowing you to re-visit it whenever you want and share it with others. Eaves is like going to a museum with a knowledgeable friend, offering a tailored experience that is unique to you.

Project Info

3 weeks, Spring 2022
Sound Design
Umeå Institute of Design

The team

Valerie Feiertag
Kimberley Beauprez
Felix Wildberger


Core 77 Design awards

Concept development


Experience Design

Interaction Design


Audiovisual Production

The museum experience with eaves

In an unfamiliar setting, it is easy to lose your way. When exhibitions are laid out, the story the artefacts tell follows this path. So as a visitor you gain a lot by knowing your way- that is why in this system will play in a panoramic stereo sound. Working with an intuitive use of sound, the exhibition’s ambient soundscape increases on your left, right, front or back to pull you towards that direction. Through tracking installations connected to Eaves, the museum knows where you are, and where you best head to next

Tracking in the museum: navegation.

Improved storytelling.

Taking the sound with you.

Museum visits in groups: bubbles.

Entering: set up your museum experience

When picking up Eaves, a set of possibilities is given to you. The museum could put together a itineraries where the visitor is guided through e.g. the must sees, or pinnacles of the style etc depending on the amount of time they have available. In this way, the museum can add layers of storytelling on their exhibitions; hidden narratives that are revealed when placing specific artefacts together. The visitor can also set the level of information about the artwork; whether they feel they are complete novices or experts in the subject.

Leaving: Take the museum with you

At the end of the visit, Eaves is handed back for cleaning and charging, if needed. The visitor will get a prompt to synchronize their museum visit summary with a digital device or account. The summary brings together your visit, based on the data, such as location, narrations listened to, duration, etc. acquired during that time. Favourite artists or artefacts helping you to find new museums to discover in your city or anywhere in the world. Maybe something in the gift shop would be of interest? Bringing together the narrations you listened to so you can revisit them wherever you are or share with close ones. And if you missed a narration during your visit because you had to hurry, it will be there for you, too.

To improve our understanding of the scope of this context, we looked into the museum visit experience by mapping out general situations and needs that might arise. Through a visit at a local art museum, we identified several existing pain points that had a reoccurring effect into ther museums. These are known issues in museums and are the subject of active discussions among museum curators. Some situations identified as interesting to look into further:

· An installation with accompanying sound is easily overheard in other rooms. A video with audio needs headphones that are usually occupied by another visitor, or deemed to unhygienic to use.

· An installation in the middle of the room has the information placed on a close-by wall, which requires the visitor to memorise either the text or the experience.

· Information on a plaque become impossible to read when other visitors obscure it.

· A sense of uncertainty is felt when the directions or layout are unclear.

· When visiting in a group, people have different speeds to tour a museum and might not synchronise well.

Final Resoult

My contribution
The experience
Phisical interactions
Digital interaction
Sound design