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EXPERIENCES
INTERACTIVE
PROTOTYPE
GAME DESIGN
VISUAL DESIGN
AUDIOVISUAL
DIGITAL
COLOR
EXPERIENCES
INTERACTIVE
PROTOTYPE
GAME DESIGN
VISUAL DESIGN
AUDIOVISUAL
DIGITAL
COLOR
This future interactive exhibition will aim to provide insight into living with anorexia nervosa, focusing on the often-overlooked symptom of dysphoric mood or cognitive distortion - a hostile inner voice common in those with the disorder. By allowing visitors to experience the mental struggles of anorexia firsthand, the exhibition seeks to foster empathy and understanding, helping to build stronger support networks for those affected.
In the iconic Villa Savoye, the "Objets Polychromes" exhibition, transforms each room into a vibrant canvas where natural light dances through mirrors, curtains, and colored filters.
Mirror, a prototype that offers a unique storytelling experience that responds to your emotions. This interactive mirror uses facial recognition to gauge your mood, setting the stage for a personalized narrative. Once your emotion – be it happiness, sadness, surprise, or another – is detected, the ambiance shifts, enveloping you in music that complements the chosen mood. Presenting a dynamic story aligned with your emotional state, where you actively influence the plot by choosing between two options, simply by pulling strings.
Blu is a participatory project designed to improve online safety for teenagers. It includes age-appropriate posters and booklets to initiate discussions on online safety, an augmented reality game for safe online interaction training, and an informative app covering potential online risks. This comprehensive approach empowers teens with the knowledge and tools needed for secure online navigation.
Discover a new way to experience art with Eaves, a bespoke museum pass designed to transform your visit into an immersive, personalized journey. Eaves redefines the traditional museum experience by focusing on auditory enrichment, allowing you to fully immerse yourself visually in the art and architecture around you.
My journey began as an effort to improve my skills, but it quickly turned into a hobby I'm passionate about. I find great joy and fulfillment in storytelling, especially in the realms of fiction and fantasy. I love drawing and creating 3D scenarios, bringing my imaginative worlds to life.
Discover a new way to experience art with Eaves, a bespoke museum pass designed to transform your visit into an immersive, personalized journey. Eaves redefines the traditional museum experience by focusing on auditory enrichment, allowing you to fully immerse yourself visually in the art and architecture around you.
Discover a new way to experience art with Eaves, a bespoke museum pass designed to transform your visit into an immersive, personalized journey. Eaves redefines the traditional museum experience by focusing on auditory enrichment, allowing you to fully immerse yourself visually in the art and architecture around you.
Discover a new way to experience art with Eaves, a bespoke museum pass designed to transform your visit into an immersive, personalized journey. Eaves redefines the traditional museum experience by focusing on auditory enrichment, allowing you to fully immerse yourself visually in the art and architecture around you.
In a graphic design course, I developed a UI for an Apple Watch app, designed to control a movie theater setup in a fully autonomous Kia e-Niro car.
Sinmist it's a transmedia adventure that draws players into the mysterious village of Sinmist, challenging them to solve an intriguing case. This game transcends traditional boundaries, offering a rich, immersive experience both on and off the board.
An interactive installation that immerses the user in the world of Èter at the light festival from Girona called vibra. The interactive installation took you above the clouds to a fantasy realm where you influenced the creation of storms. You engaged with moonflowers and fairies in a luminous dance, as every interaction wove the essence of an impending storm.
In collaboration with cupra we explored: what if the car could enable a multisensorial emotional experience? imagine "essɐr", a car that is alive and becomes one with you and your emotions. a vehicle that understands, enhances, and shapes your feelings and experiences. what if the car could create an immersive sensory atmosphere that allows us to live emotions to the extreme? or transfrom them at your desire?
In an advanced iteration of the ÈTER project, developed during my interactive design course, I reimagined the voting mechanism for the lake interaction, introducing an ingenious totem equipped with photoresistors, the final resoult is a rought prototype of it.
Explore the ethical frontiers of genetic modification with Asteria, a riveting interactive installation simulating a designed baby clinic. This immersive experience invites you to consider the profound implications of choosing a child's traits, sparking crucial dialogue on the future of human evolution and technology's role in it. Asteria is more than an exhibit; Is a transmedia experience that catalyst critical reflection on a power of genethic modification.
Ally is the ultimate dining companion for anyone navigating the challenge of finding allergy-friendly restaurants. Developed in the Multimedia Technologies II course, Ally simplifies the search for the perfect eatery. By just inputting your location and specifying your dietary needs – whether it's allergies, intolerances, or specific food types – Ally quickly filters through options to match your requirements.
The What is Creativity? concept video is an artistic interpretation of the essence of creativity. Utilizing semiotics and symbolism, the video portrays creativity as an act of transcending conventional boundaries and embracing unconventional thinking. It highlights the crucial role of uniqueness and the intricate web of interconnected ideas, all represented through the metaphor of a mesmerizing dance. This visual journey invites viewers to reconsider their understanding of creativity, portraying it not just as a process, but as a dynamic and visually stunning celebration of originality and imagination.
about
careers
education
skills
papers
about
careers
education
skills
papers
I'm an MFA Interaction Design student at Umeå Institute of Design, as a multidisciplinary
designer my passion is fueled by the challenge of creating immersive experiences that are both
captivating and meaningful. With a background in audiovisual and multimedia communication,
technology, and research, I bring a unique perspective to every project, allowing me to devise
transmedia designs, strategies, and experiences that push the boundaries of traditional design.
My love for semiotics and storytelling drives me to explore different platforms and
environments, from gamification in education to healthcare and game design. I am dedicated to
creating impactful and memorable experiences, using all the senses to transport users into new
and unexpected worlds. Whether through cutting-edge technology or a more traditional approach, I
am committed to finding new ways to engage audiences and leave a lasting impression beyond the
screen.
lbisbearmengol@gmail.com
Research Teacher Assistant
interaction design curation for exhibition | graphic design | research assistent
AUG 2023-JUN 2024
Design Intern | Strategic narratives
conceptualization and production of stratigic narratives | experience design for luxury retail
JEN 2023 - JUN 2023
Digital product design Intern
color and light research | experience design | audiovisual content creation | UX + UI
JUL 2022 - DES 2022 t
Interaction Design research intern
Research around Future Playful Smart Cities
SEP 2020- AUG 2021
Multimedia assistent
creation of immersive & gamified experiences | digital design & front-end development
JUL 2020-JAN 2021 / SEP 2018 - JUN 2019
Audiovisual and photography Instructor
designed and taught extracurricular lactures at a local high school
SEP 2017 - GEN 2020
Umeå institute of Design
AUG 2022-JUN 2024
ERAM University School
Working with the following disiplines and how to connect them with each other:
filmmaking | photography | 3d & VFX |
Graphic Design | Interaction design | Front-end Development
SET 2016-JUN 2021
Kea University , Copenhagen Denmark
Exange semester
Jen 2020 - Jun 2020
Hanbad University, Daejeon South Korea
summer 2019
Concept development | Creative Techniques | Interaction Design | Immersive Enviroments | Storytelling | CX Storytelling | Storyboard |Audiovisual analysis | Color psicology | Experience Design | Transmedia Design | Game Design | Gamification | UX - UI Design | User Research | Workshop facilitation | Photography | Audiovisual Production | Audiovisual Posproduction | Brand Design | Sound Design | Prototyping | Wireframes | 3D modeling | Illustration | Oration | Goal-oriented| Effective under pressure | Self-motivated | Team managment | Content managment
Photoshop | Illustrator | InDesign | Affter Effecs | Premiere Pro | Lightroom Classic | Figma | Procreate | Protopie | Maya | Marvelous Design | Z-Brush | Substance Painter | DaVinci Resolve | Logic Pro | Vital
HTML | CSS | Javascript | Vue | C++ | Arduino | Angular.js | Wordpress
Catalan: Native
Spanish: Native
English: Professional level
Italian: Solo un po :)
Co-Imagining the Future of Playable Cities A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technologys
Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen, Victor Dong, Binaisha Dastoor, Kelsea Tadano, Fyez Dean, Jessalyn Wang, Adrià Altarriba Bertran, Jared Duval, and Katherine Isbister. 2022. Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology. In CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 534, 1–19. https://doi.org/10.1145/3491102.3501860A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities
Ferran Altarriba Bertran, Jared Duval, Laura Bisbe Armengol, Ivy Chen, Victor Dong, Binaisha Dastoor, Adrià Altarriba Bertran, and Katherine Isbister. 2021. A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities. In Academic Mindtrek 2021 (Mindtrek 2021). Association for Computing Machinery, New York, NY, USA, 60–71. DOI:https://doi.org/10.1145/3464327.3464374