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Co-Imagining the Future of Playable Cities
A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technologys
Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen, Victor Dong, Binaisha Dastoor, Kelsea Tadano, Fyez Dean, Jessalyn Wang, Adrià Altarriba Bertran, Jared Duval, and Katherine Isbister. 2022. Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology. In CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 534, 1–19. https://doi.org/10.1145/3491102.3501860A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities
Ferran Altarriba Bertran, Jared Duval, Laura Bisbe Armengol, Ivy Chen, Victor Dong, Binaisha Dastoor, Adrià Altarriba Bertran, and Katherine Isbister. 2021. A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities. In Academic Mindtrek 2021 (Mindtrek 2021). Association for Computing Machinery, New York, NY, USA, 60–71. DOI:https://doi.org/10.1145/3464327.3464374I'm an MFA Interaction Design student at Umeå Institute of Design with a background in audiovisual and multimedia production, technology, and research, which allows me to devise transmedia designs, strategies and experiences.
I love to incorporate semiotics and storytelling into different platforms/environments. From education thru gamification to healthcare or game design. But especially for creating memorable experiences by using all the senses to immerse the users.
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I'm an MFA Interaction Design student at Umeå Institute of Design with a background in audiovisual and multimedia production, technology, and research, which allows me to devise transmedia designs, strategies and experiences. I love to incorporate semiotics and storytelling into different platforms/environments. From education thru gamification to healthcare or game design. But especially for creating memorable experiences by using all the senses to immerse the users.